AI Insights · Timothy · July 2022
Top 5 School Games Applications in the US for Q2 2022
A look at the performance of the top 5 school games apps in the US during Q2 2022 on a unified platform. Key metrics include weekly downloads, revenue, and active users.
In Q2 2022, the top 5 school games applications in the United States demonstrated varied performance metrics on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Adventure Academy from Age of Learning, Inc. saw a mixed trend in weekly revenue, peaking at around $65K in early April and ending June with about $62K. Weekly downloads fluctuated, with a significant rise to 16.3K in mid-June. The active users grew from roughly 30.3K at the end of March to 32.4K by the end of June.
The Goldbergs: Back to the 80s by East Side Games Studio experienced a steady increase in weekly revenue, peaking at approximately $4.8K in early May. However, no substantial data on downloads or active users was available for this period.
Bully: Anniversary Edition from Rockstar Games showed a gradual decline in weekly revenue from around $5.3K in late March to about $4.5K by the end of June. Downloads remained relatively stable, hovering around 1K towards the end of the quarter. Active users saw a slight decline from 3K in late March to 2.9K by the end of June.
Idle High School Tycoon by Kolibri Games noted a downward trend in weekly revenue, starting at around $6.4K in late March and dropping to roughly $3.6K by the end of June. Weekly downloads peaked at 5.3K in early June, while active users increased from 12.8K in late March to 13.8K by the end of the quarter.
University Empire Tycoon -Idle by Codigames had a steady decline in weekly revenue, starting at $1K in late March and falling to about $0.5K by the end of June. Active users saw a decrease from 13.6K in late March to 11.1K by the end of June. No significant download data was available for this period.
For more detailed insights, visit Sensor Tower.